25One's(Own) Tribe's HP Increased30%
50One's(Own) Tribe's Attack Power Increased20%
100One's(Own) Tribe's Moving Speed Increased1%
200One's(Own) Tribe's Critical Strike Damage Increased40%
300One's(Own) Tribe's Moving Speed Increased1%
500Own Attack Distance Increased1%
700One's(Own) Tribe's Attack Power Increased20%
900A chance to avoid ranged attack increased2%
1100One's(Own) Tribe's Critical Strike Rate Increased1%
1200One's(Own) Tribe's Attack Distance Increased1%
1300One's(Own) Tribe's Attack Power Increased300%
1400One's(Own) Tribe's Critical Strike Damage Increased550%
1500One's(Own) Tribe's Attack Power Increased2.00a%

Unit Stats

Attack Power : 36.0 (+3.6)
HP : 264.0 (+26.4)
Physical Defense : 2.4 (+0.24)
Magical Defense : 3.9 (+0.39)
Attack Speed : 60
Movement Speed : 1.08
Attack Range : 156
Critical Rate : 0.2%
Critical Damage : 0.5
Respawn Time : 150

Unit Attacks and Abilities

+ Normal Attack: Attacks enemies with multiple arrows, slowing their movement speed.
+ Skill Attack: Summons ice pillars to trap multiple enemies in an ice prison.
+ Special Ability 1: Increases movement, attack speed and attack range of Orc and Undead by 2%.
+ Special Ability 2: Cloaks the unit to stealthily infiltrate the enemy base to destroy it.
+ Special Ability 3: Increases the basic speed of the game by 2%.
+ Special Ability 4: First attack is dodged 100% by taking a step back. (Cloak will be removed)
+ Inner Passion: Increases all abilities (attack/defense/HP) of units by 2 levels. ([Inner passion] can only be used in stages. [Inner passion] is accrued when applied, but the unit abilities cannot increase to more than +100 level. This is activated even when units are in the Time Shop.)

Signature Equipment

Coming Soon™