Sorcerer


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LevelSkillPower
25One's(Own) Tribe's Moving Speed Increased1%
50One's(Own) Tribe's Defense Power Increased28%
100Quest Gold Increased24%
200A chance to avoid ranged attack increased2%
300One's(Own) Tribe's Defense Power Increased28%
500All units' Defense Power Increased10%
700One's(Own) Tribe's HP Increased46%
900One's(Own) Tribe's Attack Speed Increased1%
1100All units' HP Increased100%
1200Ranged units' Attack Power Increased100%
1300One's(Own) Tribe's Moving Speed Increased1%
1400All units' Defense Power Increased2.00a%
1500One's(Own) Tribe's Defense Power Increased3.00a%

Unit Stats

Attack Power : 36.0 (+3.6)
HP : 162.0 (+16.2)
Physical Defense : 2.4 (+0.24)
Magical Defense : 3.9 (+0.39)
Attack Speed : 60
Movement Speed : 0.855
Attack Range : 140
Critical Rate : 0.2%
Critical Damage : 0.5
Respawn Time : 150

Unit Attacks and Abilities


+ General Attack : Fires an energy ball of power of nature, knocks back and stuns the enemy for a certain amount of time.
+ Skill Attack : Randomly summons a totem among three totems.
* Red Totem : Friendly units around the totem become immune to stun for a certain amount of time.
* Blue Totem : Friendly units around the totem become immune to frost for a certain amount of time.
* Green Totem : Friendly units around the totem become immune to knock-back for a certain amount of time.
+ Special Ability 1 : increases of the basic speed of the game by 2% ( If double-speed applied, the game speed increases by 2.04 times, Cumulative )
+ Special Ability 2 : increase of the moving and attack speed of all units by 2%
+ Special Ability 3 : increase of offline march speed by 5%


Signature Equipment

Coming Soon™