Level | Skill | Power |
---|
25 | One's(Own) Tribe's Defense Power Increased | 28% |
50 | Own Attack Power Increased | 20% |
100 | A chance to avoid ranged attack increased | 2% |
200 | One's(Own) Tribe's Moving Speed Increased | 1% |
300 | One's(Own) Tribe's Attack Power Increased | 20% |
500 | One's(Own) Tribe's Moving Speed Increased | 1% |
700 | Own HP Increased | 46% |
900 | One's(Own) Tribe's Critical Strike Damage Increased | 60% |
1100 | One's(Own) Tribe's Critical Strike Rate Increased | 1% |
1200 | Own Attack Distance Increased | 1% |
1300 | One's(Own) Tribe's Attack Power Increased | 300% |
1400 | One's(Own) Tribe's Attack Power Increased | 600% |
1500 | One's(Own) Tribe's Critical Strike Damage Increased | 2.60a% |
Unit Stats
Attack Power : 36.0 (+3.6)
HP : 160.0 (+16.0)
Physical Defense : 2.4 (+0.24)
Magical Defense : 3.9 (+0.39)
Attack Speed : 60
Movement Speed : 1.045
Attack Range : 140
Critical Rate : 0.2%
Critical Damage : 0.5
Respawn Time : 150
Unit Attacks and Abilities
+ General Attack : Attacks enemy units and knocks them back by throwing a number of cards. (Knock-back)
+ Skill Attack : Deals damage to enemy units by throwing cards and turns them into rabbits for a certain period of time. But, air units, large units ( Golem, Big Foot, Hands of Death, Ent ) cannot be transformed.
+ Special Ability 1 : Increases the basic speed of the game by 2%. ( If double speed is applied, the game speed increases by 2.04x cumulatively )
+ Special Ability 2 : Increases the attack range and attack speed of all units by 2%.
+ Spirit Awakening : Maximum level-up increases by 5 for all units. ( [Spirit Awakening] is cumulative, but the maximum level-up for units cannot increase more than +100. Can also be activated in the Time Shop. )
Signature Equipment
Coming Soon™