Level | Skill | Power |
---|
25 | Own Attack Power Increased | 23% |
50 | Own Critical Strike Damage Increased | 60% |
100 | One's(Own) Tribe's Moving Speed Increased | 1% |
200 | Own Attack Distance Increased | 2% |
300 | Own Critical Strike Rate Increased | 2% |
500 | One's(Own) Tribe's Moving Speed Increased | 1% |
700 | One's(Own) Tribe's Attack Speed Increased | 1% |
900 | Own Attack Power Increased | 23% |
1100 | Own Critical Strike Damage Increased | 100% |
1200 | Ranged units' Attack Power Increased | 100% |
1300 | One's(Own) Tribe's Critical Strike Damage Increased | 300% |
1400 | One's(Own) Tribe's Critical Strike Damage Increased | 500% |
1500 | One's(Own) Tribe's Attack Power Increased | 2.10a% |
Unit Stats
Attack Power : 30.0 (+3.0)
HP : 121.5 (+12.15)
Physical Defense : 2.4 (+0.24)
Magical Defense : 3.9 (+0.39)
Attack Speed : 60
Movement Speed : 1.235
Attack Range : 140
Critical Rate : 0.2%
Critical Damage : 0.5
Respawn Time : 150
Unit Attacks and Abilities
+ General Attack : Deals damage to enemy units and has a chance to freeze them by throwing frozen magical daggers.
+ Skill Attack : Deals damage to enemy units and has a chance to freeze them with a number of frozen daggers.
+ Special Ability 1 : Makes its body invisible (cloaking), then advances stealthily and destroyed the enemy units' base. ( But, if hit once by an enemy unit which can detect cloaking, the cloaking is lifted. )
+ Special Ability 2 : Increases the basic speed of the game by 2%. ( If double speed is applied, the game speed increases by 2.04x cumulatively )
+ Special Ability 3 : Increases the movement and attack speed of all units by 2%.
+ Special Ability 4: First attack is dodged 100% by taking a step back. (Cloak will be removed)
+ Spirit Awakening : Maximum level-up increases by 5 for all units. ( [Spirit Awakening] is cumulative, but the maximum level-up for units cannot increase more than +100. Can also be activated in the Time Shop. )
Signature Equipment
Coming Soon™