Level | Skill | Power |
---|
25 | Own Critical Strike Damage Increased | 60% |
50 | Own Attack Power Increased | 23% |
100 | Own Attack Distance Increased | 1% |
200 | One's(Own) Tribe's Moving Speed Increased | 1% |
300 | A chance to avoid ranged attack increased | 2% |
500 | Ranged units' Moving Speed Increased | 1% |
700 | Own Attack Power Increased | 23% |
900 | One's(Own) Tribe's Attack Power Increased | 20% |
1100 | One's(Own) Tribe's Attack Speed Increased | 1% |
1200 | Own Critical Strike Rate Increased | 2% |
1300 | One's(Own) Tribe's Critical Strike Damage Increased | 300% |
1400 | One's(Own) Tribe's Attack Power Increased | 600% |
1500 | Ranged units' Critical Strike Damage Increased | 2.20a% |
Unit Stats
Attack Power : 36.0 (+3.6)
HP : 240.0 (+24.0)
Physical Defense : 2.4 (+0.24)
Magical Defense : 3.9 (+0.39)
Attack Speed : 60
Movement Speed : 1.08
Attack Range : 152
Critical Rate : 0.2%
Critical Damage : 0.5
Respawn Time : 150
Unit Attacks and Abilities
+ Normal Attack: Launches a wind blade and attacks up to 4 enemies, stunning them for a short period of time.
+ Skill Attack: Create several whirlwinds to levitate enemies in the air and damage them.
+ Special Ability 1: Immune to knock-back attacks (Not pushed back when hit by knock-back attack)
+ Special Ability 2: Increases movement and attack speed of elf and human units by 2%.
+ Special Ability 3: Increases the basic speed of the game by 2%.
+ Inner Passion: Increases all abilities (attack/defense/HP) of units by 2 levels. ([Inner passion] can only be used in stages. [Inner passion] is accrued when applied, but the unit abilities cannot increase to more than +100 level. This is activated even when units are in the Time Shop.)
Signature Equipment
Coming Soon™