25One's(Own) Tribe's Attack Power Increased20%
50One's(Own) Tribe's Critical Strike Damage Increased40%
100One's(Own) Tribe's Moving Speed Increased1%
200One's(Own) Tribe's Critical Strike Damage Increased40%
300One's(Own) Tribe's Moving Speed Increased1%
500Own Attack Distance Increased1%
700One's(Own) Tribe's Critical Strike Damage Increased40%
900One's(Own) Tribe's Critical Strike Rate Increased1%
1100One's(Own) Tribe's Critical Strike Damage Increased40%
1200One's(Own) Tribe's Attack Distance Increased1%
1300One's(Own) Tribe's Critical Strike Damage Increased300%
1400One's(Own) Tribe's Attack Power Increased600%
1500One's(Own) Tribe's Critical Strike Damage Increased2.60a%

Unit Stats

Attack Power : 36.0 (+3.6)
HP : 252.0 (+25.2)
Physical Defense : 2.4 (+0.24)
Magical Defense : 3.9 (+0.39)
Attack Speed : 60
Movement Speed : 1.22
Attack Range : 152
Critical Rate : 0.2%
Critical Damage : 0.5
Respawn Time : 150

Unit Attacks and Abilities

+ Normal Attack: Throw several axes to attack and stun multiple enemies for a short period.
+ Skill Attack: Casts powerful Valkyrie buff that raises attack, movement, and attack speed of nearby units for a short period.
(Units have a 50% chance to receive Valkyrie buff, and the buffed stats increase whenever Valkyrie transcends.)
+ Special Ability 1: Casts Valkyrie buff when killed.
+ Special Ability 2: Raises the basic speed of game by 4%.
+ Special Ability 3: Increases movement speed and attack range of human units by 3%.
+ Special Ability 4: Immune to paralysis
+ Innervate: Reduces raid skill cool-time by 1%. (Innervate can be stacked, but cannot exceed 40%. Also applies when units are in Time Shop.)

# Trans Material 1


# Trans Material 2


# Trans Material 3