Level | Skill | Power |
---|
25 | Own HP Increased | 46% |
50 | Own Attack Power Increased | 23% |
100 | Own Attack Speed Increased | 5% |
200 | One's(Own) Tribe's Moving Speed Increased | 1% |
300 | Own Critical Strike Rate Increased | 2% |
500 | Melee units' Moving Speed Increased | 2% |
700 | Own Critical Strike Damage Increased | 60% |
900 | Melee units' Attack Power Increased | 10% |
1100 | Melee units' Attack Speed Increased | 1% |
1200 | One's(Own) Tribe's Attack Power Increased | 100% |
1300 | One's(Own) Tribe's Attack Power Increased | 300% |
1400 | Melee units' Critical Strike Damage Increased | 500% |
1500 | One's(Own) Tribe's Attack Power Increased | 2.70a% |
Unit Stats
Attack Power : 45.0 (+4.5)
HP : 270.0 (+27.0)
Physical Defense : 2.4 (+0.24)
Magical Defense : 3.9 (+0.39)
Attack Speed : 60
Movement Speed : 1.275
Attack Range : 45
Critical Rate : 0.35%
Critical Damage : 0.5
Respawn Time : 150
Unit Attacks and Abilities
+ Normal Attack: Attacks nearby enemies with a powerful stroke, and throws two auras of swords to attack far-away enemies. Restores HP slightly when attacking.
+ Skill Attack: Moves quickly (dash) towards enemy lines and attacks multiple enemies.
+ Special Ability 1: Raises the basic speed of game by 4%.
+ Special Ability 2: Increases movement speed and attack range of elf units by 3%
+ Special Ability 3: Moves quickly (dash) to the first attack target.
+ Special Ability 4: Immune to stun and paralysis.
+ Innervate: Reduces raid skill cool-time by 1%. (Innervate can be stacked, but cannot exceed 40%. Also applies when units are in Time Shop.)
Signature Equipment
Coming Soon™