Level | Skill | Power |
---|
25 | One's(Own) Tribe's HP Increased | 30% |
50 | One's(Own) Tribe's Critical Strike Damage Increased | 40% |
100 | One's(Own) Tribe's Attack Power Increased | 20% |
200 | One's(Own) Tribe's Moving Speed Increased | 1% |
300 | One's(Own) Tribe's Critical Strike Damage Increased | 40% |
500 | One's(Own) Tribe's Moving Speed Increased | 1% |
700 | Own Attack Distance Increased | 1% |
900 | One's(Own) Tribe's Critical Strike Rate Increased | 1% |
1100 | One's(Own) Tribe's Attack Speed Increased | 1% |
1200 | One's(Own) Tribe's Attack Distance Increased | 1% |
1300 | Ranged units' Critical Strike Damage Increased | 300% |
1400 | One's(Own) Tribe's Attack Power Increased | 600% |
1500 | One's(Own) Tribe's Critical Strike Damage Increased | 2.60a% |
Unit Stats
Attack Power : 30.0 (+3.0)
HP : 174.0 (+17.4)
Physical Defense : 2.4 (+0.24)
Magical Defense : 2.4 (+0.24)
Attack Speed : 60
Movement Speed : 1.2
Attack Range : 156
Critical Rate : 0.2%
Critical Damage : 0.5
Respawn Time : 150
Unit Attacks and Abilities
+ Normal Attack: Attacks multiple enemies by throwing a large dagger of darkness.
+ Skill Attack: Paralyze and stun multiple enemies with the force of darkness.
+ Special Ability 1 : When first appearing, it uses the buff that increases its movement speed and attack speed, and increases the basic game speed by 4%.
+ Special Ability 2: Increases undead unit movement speed by 3% and attack range by 4%.
+ Special Ability 3: Not affected by terrain attacks above Stage 10,000.
+ Special Ability 4 : Also targets and attacks ground melee units. ( Targets and attacks both melee and ranged units. )
+ Limit Break of Spirit Rest: Increases Spirit Rest efficiency by 0.3%. (Also applied even even if unit is in Time Shop and can be increased by up to 10%.)
Signature Equipment
Coming Soon™