Machine Gunner


25One's(Own) Tribe's HP Increased30%
50One's(Own) Tribe's Critical Strike Damage Increased40%
100One's(Own) Tribe's Moving Speed Increased1%
200One's(Own) Tribe's Attack Power Increased20%
300One's(Own) Tribe's Moving Speed Increased1%
500Own Moving Speed Increased1%
700One's(Own) Tribe's Critical Strike Damage Increased50%
900Own Attack Distance Increased1%
1100One's(Own) Tribe's Critical Strike Rate Increased1%
1200One's(Own) Tribe's Attack Distance Increased1%
1300One's(Own) Tribe's Attack Power Increased400%
1400One's(Own) Tribe's Attack Speed Increased1%
1500One's(Own) Tribe's Critical Strike Damage Increased2.80a%

Unit Stats

Attack Power : 35.0 (+3.5)
HP : 233.0 (+23.3)
Physical Defense : 3.0 (+0.3)
Magical Defense : 2.6 (+0.26)
Attack Speed : 60
Movement Speed : 1.16
Attack Range : 159
Critical Rate : 0.2%
Critical Damage : 0.5
Respawn Time : 150

Unit Attacks and Abilities

+ Normal attack : Fire multiple bullets to attack and knockback the enemies.
+ Skill attack : Blast a beam that penetrates through enemies, knockbacks and stun them.
+ Special Ability 1: Increases the game speed by 6%, movement speed of Human units by 5% and attack range by 3%.
+ Special Ability 2: Appears near the enemies at its first appearance, and casts a buff to increase its own movement speed and attack speed.
+ Special Ability 3: Unaffected by attacks by terrain above stage 10,000.
+ Weaken Crystal (Human): Upon reviving as a Human, the enemy’s crystal HP on the stage battle is partly reduced. Reduced by 1% for every 5-star unit and 2% for every 6 star unit. Applied even when in Time Shop, and the unit’s maximum crystal HP cannot be reduced by more than 20%.
+ Additional Attack (Musketeer): Under the command of Machine Gunner, the chance of [Musketeer] to repeat normal attack is increased. It is increased by 1% per one 5 Star Unit, 2% per one 6 Star Unit. It is applied even when units are in the Time Shop. It can be increased by maximum of 20%.

Signature Equipment

Coming Soon™