Level | Skill | Power |
---|
25 | Own HP Increased | 41% |
50 | Own Attack Power Increased | 23% |
100 | Own Critical Strike Damage Increased | 60% |
200 | One's(Own) Tribe's Moving Speed Increased | 1% |
300 | Own HP Increased | 46% |
500 | One's(Own) Tribe's Moving Speed Increased | 1% |
700 | Own Critical Strike Damage Increased | 60% |
900 | One's(Own) Tribe's Attack Speed Increased | 1% |
1100 | Own Attack Distance Increased | 1% |
1200 | Ranged units' Attack Speed Increased | 1% |
1300 | One's(Own) Tribe's Attack Power Increased | 300% |
1400 | One's(Own) Tribe's Attack Power Increased | 600% |
1500 | Ranged units' Critical Strike Damage Increased | 2.30a% |
Unit Stats
Attack Power : 36.0 (+3.6)
HP : 252.0 (+25.2)
Physical Defense : 2.4 (+0.24)
Magical Defense : 3.9 (+0.39)
Attack Speed : 60
Movement Speed : 1.155
Attack Range : 180
Critical Rate : 0.2%
Critical Damage : 0.5
Respawn Time : 150
Unit Attacks and Abilities
+ Normal Attack: Repeated attack that has a chance to stun enemies.
+ Skill Attack: Launches multiple missiles that stun and damage surrounding units.
+ Special Ability 1: These are very heavy, made with solid steel. (Categorized as large units such as Golem and Big Foot. Large Units: Reduced impact from blow and knock-back attacks and short duration for freeze/ensnare.)
+ Special Ability 2: Increases human and elf's movement speed, attack speed, and attack range by 2%.
+ Special Ability 3: Increases the basic speed of the game by 2%.
+ Inner Passion: Increases all abilities (attack/defense/HP) of units by 2 levels. ([Inner passion] can only be used in stages. [Inner passion] is accrued when applied, but the unit abilities cannot increase to more than +100 level. This is activated even when units are in the Time Shop.)
Signature Equipment
Coming Soon™