Astral Captain


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LevelSkillPower
25One's(Own) Tribe's Attack Power Increased20%
50One's(Own) Tribe's HP Increased50%
100One's(Own) Tribe's Critical Strike Damage Increased40%
200One's(Own) Tribe's Moving Speed Increased1%
300Own Attack Speed Increased5%
500One's(Own) Tribe's Moving Speed Increased1%
700One's(Own) Tribe's Attack Power Increased100%
900One's(Own) Tribe's Critical Strike Damage Increased100%
1100One's(Own) Tribe's Attack Distance Increased1%
1200One's(Own) Tribe's Critical Strike Rate Increased1%
1300One's(Own) Tribe's Attack Speed Increased1%
1400One's(Own) Tribe's Critical Strike Damage Increased500%
1500One's(Own) Tribe's Attack Power Increased3.00a%

Unit Stats

Attack Power : 42.0 (+4.2)
HP : 164.0 (+16.4)
Physical Defense : 2.4 (+0.24)
Magical Defense : 2.2 (+0.22)
Attack Speed : 60
Movement Speed : 1.2
Attack Range : 154
Critical Rate : 0.2%
Critical Damage : 0.5
Respawn Time : 150

Unit Attacks and Abilities


+ Normal Attack : Orders AI to attack multiple enemies with its magic cannon. Enemies that are attacked are stunned for a certain duration.
+ Skill Attack : Orders an airship for aerial support. The airship fires multiple missiles which blow enemy away.
+ Special Ability 1 : Increases the game speed by 4%, movement speed of Elf units by 5% and attack range by 3%.
+ Special Ability 2 : Appears near the enemies at its first appearance, and casts a buff to increase its own movement speed and attack speed.
+ Special Ability 3 : Unaffected by attacks by terrain above stage 10,000
+ Special Ability 4 : Detects stealth(cloaked) units.
+ Laser Beam : AI has a chance to fire a penetrating beam that knocks back and stuns enemy units.
+ Airship VIP : Airship fuel purchase costs are reduced by 1% for each 5-star Astral Captain and 2% for each 6-star Astral Captain. Applied even when in the time shop and purchase cost reductions cannot exceed 20%.


Signature Equipment

Coming Soon™