Level | Skill | Power |
---|
25 | Own Critical Strike Damage Increased | 60% |
50 | Own HP Increased | 46% |
100 | Own Attack Distance Increased | 1% |
200 | One's(Own) Tribe's Moving Speed Increased | 1% |
300 | Own Critical Strike Damage Increased | 60% |
500 | Ranged units' Moving Speed Increased | 1% |
700 | Own Attack Power Increased | 23% |
900 | A chance to avoid ranged attack increased | 2% |
1100 | Own Critical Strike Rate Increased | 2% |
1200 | Own Critical Strike Damage Increased | 100% |
1300 | Ranged units' Critical Strike Damage Increased | 300% |
1400 | One's(Own) Tribe's Attack Power Increased | 600% |
1500 | One's(Own) Tribe's Critical Strike Damage Increased | 2.60a% |
Unit Stats
Attack Power : 36.0 (+3.6)
HP : 228.0 (+22.8)
Physical Defense : 2.4 (+0.24)
Magical Defense : 3.9 (+0.39)
Attack Speed : 60
Movement Speed : 1.1
Attack Range : 152
Critical Rate : 0.2%
Critical Damage : 0.5
Respawn Time : 150
Unit Attacks and Abilities
+ Normal Attack: Fires several dark matter blasts to attack multiple enemies.
+ Skill Attack: Charges towards enemies, inflicting powerful damage. Invincible while charging.
+ Special Ability 1: Raises the basic speed of game by 4%
+ Special Ability 2: Increases movement speed and attack range of undead units by 3%
+ Special Ability 3: Immune to paralysis.
+ Innervate: Reduces raid skill cool-time by 1%. (Innervate can be stacked, but cannot exceed 40%. Also applies when units are in Time Shop.)
Signature Equipment
Coming Soon™