Level | Skill | Power |
---|
25 | Own Critical Strike Damage Increased | 95% |
50 | Own HP Increased | 61% |
100 | Own Attack Distance Increased | 2% |
200 | One's(Own) Tribe's Moving Speed Increased | 3% |
300 | Own Critical Strike Damage Increased | 95% |
500 | Ranged units' Moving Speed Increased | 3% |
700 | Own Attack Power Increased | 31% |
900 | A chance to avoid ranged attack increased | 5% |
1100 | Own Critical Strike Rate Increased | 4% |
1200 | Own Critical Strike Damage Increased | 200% |
1300 | Ranged units' Critical Strike Damage Increased | 500% |
1400 | One's(Own) Tribe's Attack Power Increased | 1.10a% |
1500 | One's(Own) Tribe's Critical Strike Damage Increased | 5.20a% |
1600 | One's(Own) Tribe's Attack Power Increased | 52.00a% |
1700 | One's(Own) Tribe's Critical Strike Damage Increased | 222.00a% |
1800 | One's(Own) Tribe's Attack Power Increased | 450.00a% |
1900 | One's(Own) Tribe's Attack Power Increased | 1.15b% |
2000 | One's(Own) Tribe's Critical Strike Damage Increased | 4.50b% |
Unit Stats
Attack Power : 66.0 (+6.6)
HP : 402.0 (+40.2)
Physical Defense : 4.0 (+0.4)
Magical Defense : 6.5 (+0.65)
Attack Speed : 60
Movement Speed : 1.1
Attack Range : 152
Critical Rate : 0.2%
Critical Damage : 0.5
Respawn Time : 150
Unit Attacks and Abilities
+ Normal Attack: Fires several dark matter blasts to attack multiple enemies.
+ Skill Attack: Charges towards enemies, inflicting powerful damage. Invincible while charging.
+ Special Ability 1: Raises the basic speed of game by 8%
+ Special Ability 2: Increases movement speed and attack range of undead units by 6%
+ Special Ability 3: Immune to paralysis.
+ Innervate: Reduces raid skill cool-time by 3%. (Innervate can be stacked, but cannot exceed 40%. Also applies when units are in Time Shop.)
# Trans Material 1
# Trans Material 2
# Trans Material 3
Signature Equipment
Coming Soon™