Level | Skill | Power |
---|
25 | One's(Own) Tribe's HP Increased | 30% |
50 | One's(Own) Tribe's Critical Strike Damage Increased | 40% |
100 | One's(Own) Tribe's Moving Speed Increased | 1% |
200 | One's(Own) Tribe's Attack Power Increased | 20% |
300 | One's(Own) Tribe's Moving Speed Increased | 1% |
500 | One's(Own) Tribe's Attack Speed Increased | 1% |
700 | A chance to avoid ranged attack increased | 2% |
900 | One's(Own) Tribe's Attack Power Increased | 20% |
1100 | Ranged units' Attack Speed Increased | 1% |
1200 | One's(Own) Tribe's Critical Strike Damage Increased | 50% |
1300 | One's(Own) Tribe's Attack Power Increased | 300% |
1400 | One's(Own) Tribe's Attack Power Increased | 600% |
1500 | One's(Own) Tribe's Critical Strike Damage Increased | 2.60a% |
Unit Stats
Attack Power : 36.0 (+3.6)
HP : 264.0 (+26.4)
Physical Defense : 2.4 (+0.24)
Magical Defense : 3.9 (+0.39)
Attack Speed : 60
Movement Speed : 1.12
Attack Range : 158
Critical Rate : 0.2%
Critical Damage : 0.5
Respawn Time : 150
Unit Attacks and Abilities
+ Normal Attack: Throws ice fragments to freeze nearby enemies.
+ Skill Attack: Distorts space to inflict damage on enemies, and transports them backwards.
(Transports units with lower ranks at a very high percentage, and units of the same rank at a low chance. When having the same rank (6 stars), higher possibility to transport enemy to the rear when Transcend is higher.)
+ Special Ability 1: Temporarily freezes nearby enemies when killed.
+ Special Ability 2: Raises the basic speed of game by 4%.
+ Special Ability 3: Increases movement speed and attack range of orc units by 3%.
+ Special Ability 4: Immune to paralysis.
+ Innervate: Reduces raid skill cool-time by 1%. (Innervate can be stacked, but cannot exceed 40%. Also applies when units are in Time Shop.)
Signature Equipment
Coming Soon™