Ice Spirit


25One's(Own) Tribe's HP Increased30%
50One's(Own) Tribe's Critical Strike Damage Increased40%
100One's(Own) Tribe's Moving Speed Increased1%
200One's(Own) Tribe's Attack Power Increased20%
300One's(Own) Tribe's Moving Speed Increased1%
500One's(Own) Tribe's Attack Speed Increased1%
700A chance to avoid ranged attack increased2%
900One's(Own) Tribe's Attack Power Increased20%
1100Ranged units' Attack Speed Increased1%
1200One's(Own) Tribe's Critical Strike Damage Increased50%
1300One's(Own) Tribe's Attack Power Increased300%
1400One's(Own) Tribe's Attack Power Increased600%
1500One's(Own) Tribe's Critical Strike Damage Increased2.60a%

Unit Stats

Attack Power : 36.0 (+3.6)
HP : 264.0 (+26.4)
Physical Defense : 2.4 (+0.24)
Magical Defense : 3.9 (+0.39)
Attack Speed : 60
Movement Speed : 1.12
Attack Range : 158
Critical Rate : 0.2%
Critical Damage : 0.5
Respawn Time : 150

Unit Attacks and Abilities

+ Normal Attack: Throws ice fragments to freeze nearby enemies.
+ Skill Attack: Distorts space to inflict damage on enemies, and transports them backwards.
(Transports units with lower ranks at a very high percentage, and units of the same rank at a low chance. When having the same rank (6 stars), higher possibility to transport enemy to the rear when Transcend is higher.)
+ Special Ability 1: Temporarily freezes nearby enemies when killed.
+ Special Ability 2: Raises the basic speed of game by 4%.
+ Special Ability 3: Increases movement speed and attack range of orc units by 3%.
+ Special Ability 4: Immune to paralysis.
+ Innervate: Reduces raid skill cool-time by 1%. (Innervate can be stacked, but cannot exceed 40%. Also applies when units are in Time Shop.)

Signature Equipment

Coming Soon™