|25||One's(Own) Tribe's HP Increased||30%|
|50||One's(Own) Tribe's Critical Strike Damage Increased||40%|
|100||One's(Own) Tribe's Moving Speed Increased||1%|
|200||One's(Own) Tribe's Attack Power Increased||20%|
|300||One's(Own) Tribe's Moving Speed Increased||1%|
|500||One's(Own) Tribe's Attack Speed Increased||1%|
|700||A chance to avoid ranged attack increased||2%|
|900||One's(Own) Tribe's Attack Power Increased||20%|
|1100||Ranged units' Attack Speed Increased||1%|
|1200||One's(Own) Tribe's Critical Strike Damage Increased||50%|
|1300||One's(Own) Tribe's Attack Power Increased||300%|
|1400||One's(Own) Tribe's Attack Power Increased||600%|
|1500||One's(Own) Tribe's Critical Strike Damage Increased||2.60a%|
Unit StatsAttack Power : 36.0 (+3.6)
HP : 264.0 (+26.4)
Physical Defense : 2.4 (+0.24)
Magical Defense : 3.9 (+0.39)
Attack Speed : 60
Movement Speed : 1.12
Attack Range : 158
Critical Rate : 0.2%
Critical Damage : 0.5
Respawn Time : 150
Unit Attacks and Abilities
+ Normal Attack: Throws ice fragments to freeze nearby enemies.
+ Skill Attack: Distorts space to inflict damage on enemies, and transports them backwards.
(Transports units with lower ranks at a very high percentage, and units of the same rank at a low chance. When having the same rank (6 stars), higher possibility to transport enemy to the rear when Transcend is higher.)
+ Special Ability 1: Temporarily freezes nearby enemies when killed.
+ Special Ability 2: Raises the basic speed of game by 4%.
+ Special Ability 3: Increases movement speed and attack range of orc units by 3%.
+ Special Ability 4: Immune to paralysis.
+ Innervate: Reduces raid skill cool-time by 1%. (Innervate can be stacked, but cannot exceed 40%. Also applies when units are in Time Shop.)
Signature EquipmentComing Soon™