| Level | Skill | Power | 
|---|
| 25 | One's(Own) Tribe's HP Increased | 50% | 
| 50 | One's(Own) Tribe's Critical Strike Damage Increased | 70% | 
| 100 | One's(Own) Tribe's Moving Speed Increased | 3% | 
| 200 | One's(Own) Tribe's Attack Power Increased | 27% | 
| 300 | One's(Own) Tribe's Moving Speed Increased | 3% | 
| 500 | One's(Own) Tribe's Attack Speed Increased | 2% | 
| 700 | A chance to avoid ranged attack increased | 5% | 
| 900 | One's(Own) Tribe's Attack Power Increased | 27% | 
| 1100 | Ranged units' Attack Speed Increased | 2% | 
| 1200 | One's(Own) Tribe's Critical Strike Damage Increased | 100% | 
| 1300 | One's(Own) Tribe's Attack Power Increased | 600% | 
| 1400 | One's(Own) Tribe's Attack Power Increased | 1.10a% | 
| 1500 | One's(Own) Tribe's Critical Strike Damage Increased | 5.20a% | 
| 1600 | One's(Own) Tribe's Attack Power Increased | 52.00a% | 
| 1700 | One's(Own) Tribe's Critical Strike Damage Increased | 420.00a% | 
| 1800 | One's(Own) Tribe's Critical Strike Damage Increased | 660.00a% | 
| 1900 | One's(Own) Tribe's Critical Strike Damage Increased | 950.00a% | 
| 2000 | One's(Own) Tribe's Attack Power Increased | 8.10b% | 
              
                  
Unit Stats
Attack Power : 60.0 (+6.0)
HP : 462.0 (+46.2)
Physical Defense : 4.0 (+0.4)
Magical Defense : 6.5 (+0.65)
Attack Speed : 60
Movement Speed : 1.12
Attack Range : 158
Critical Rate : 0.2%
Critical Damage : 0.5
Respawn Time : 150
Unit Attacks and Abilities
+ Normal Attack: Throws ice fragments to freeze nearby enemies.
+ Skill Attack: Distorts space to inflict damage on enemies, and transports them backwards.
(Transports units with lower ranks at a very high percentage, and units of the same rank at a low chance. When having the same rank (6 stars), higher possibility to transport enemy to the rear when Transcend is higher.)
+ Special Ability 1: Temporarily freezes nearby enemies when killed.
+ Special Ability 2: Raises the basic speed of game by 8%.
+ Special Ability 3: Increases movement speed and attack range of orc units by 6%.
+ Special Ability 4: Immune to paralysis.
+ Innervate: Reduces raid skill cool-time by 3%. (Innervate can be stacked, but cannot exceed 40%. Also applies when units are in Time Shop.)               
              
              # Trans Material 1
   # Trans Material 2
     # Trans Material 3
                   
                  
Signature Equipment
Coming Soon™