Level | Skill | Power |
---|
25 | One's(Own) Tribe's HP Increased | 80% |
50 | One's(Own) Tribe's Critical Strike Damage Increased | 90% |
100 | One's(Own) Tribe's Moving Speed Increased | 3% |
200 | One's(Own) Tribe's Attack Power Increased | 50% |
300 | One's(Own) Tribe's Moving Speed Increased | 3% |
500 | Own Moving Speed Increased | 2% |
700 | One's(Own) Tribe's Critical Strike Damage Increased | 100% |
900 | Own Attack Distance Increased | 2% |
1100 | One's(Own) Tribe's Critical Strike Rate Increased | 2% |
1200 | All units' Attack Distance Increased | 1% |
1300 | One's(Own) Tribe's Attack Power Increased | 800% |
1400 | One's(Own) Tribe's Attack Speed Increased | 2% |
1500 | One's(Own) Tribe's Critical Strike Damage Increased | 5.00a% |
1600 | One's(Own) Tribe's Attack Power Increased | 50.00a% |
1700 | One's(Own) Tribe's Critical Strike Damage Increased | 500.00a% |
1800 | One's(Own) Tribe's Critical Strike Damage Increased | 1.20b% |
1900 | One's(Own) Tribe's Attack Power Increased | 2.53b% |
2000 | One's(Own) Tribe's Critical Strike Damage Increased | 11.23b% |
Unit Stats
Attack Power : 68.0 (+6.8)
HP : 351.0 (+35.1)
Physical Defense : 4.0 (+0.4)
Magical Defense : 6.0 (+0.6)
Attack Speed : 60
Movement Speed : 1.3
Attack Range : 45
Critical Rate : 0.2%
Critical Damage : 0.5
Respawn Time : 150
Unit Attacks and Abilities
+ Normal Attack: Swiftly swings his sword, unleashing 8 consecutive attacks. Creates a sand storm when attacking, dealing damage to multiple enemies and knocking them back.
+ Skill Attack: Hurls a pile of rough desert sand at multiple enemies, dealing damage with a certain chance of blinding them. Blinded enemies cannot attack temporarily. (If stealth is deactivated, the skill is immediately cast.)
+ Special Ability 1: Increases the game speed by 11%, movement speed of Human units by 6% and attack range by 7%.
+ Special Ability 2: Appears near the enemies at its first appearance, and casts a buff to increase its own movement speed and attack speed.
+ Special Ability 3: Unaffected by attacks by terrain above stage 10,000.
+ Special Ability 4: Instantly move to first attack target (dash).
+ Special Ability 5: Chance to instantly cast abilities when taking damage.
+ Special Ability 6: Cannot be paralyzed and is immune to freeze and blow.
+ Special Ability 7: Cloaks himself to stealthily infiltrate the enemy base to destroy it.
+ Innervate 3: Decreases cooldown of Guild Invasion skills by 3%. (Innervate 3 can be stacked, but cannot exceed 40%. Also applied when units are in Time Shop.)
+ Battle Cry(Human): Increases the attack, defense, and HP of human units in Guild Invasion. Increases the efficiency by 1% for every 5-star Sindbad and 2.5% for every 6-star Sindbad. Applies in time shop and effects can increase up to 30%.
# Trans Material 1
# Trans Material 2
# Trans Material 3
Signature Equipment
Coming Soon™