Level | Skill | Power |
---|
100 | One's(Own) Tribe's Critical Strike Damage Increased | 500% |
200 | One's(Own) Tribe's Attack Power Increased | 5.00a% |
400 | One's(Own) Tribe's Moving Speed Increased | 6% |
800 | One's(Own) Tribe's Critical Strike Damage Increased | 5.00a% |
1200 | One's(Own) Tribe's Critical Strike Rate Increased | 4% |
1600 | One's(Own) Tribe's Critical Strike Damage Increased | 1.10b% |
2000 | One's(Own) Tribe's Attack Power Increased | 240.00b% |
3800 T1 | Quest Gold Increased | 1.35a% |
5000 T2 | One's(Own) Tribe's Attack Power Increased | 6.10a% |
6200 T3 | One's(Own) Tribe's HP Increased | 87.00a% |
7400 T4 | One's(Own) Tribe's Critical Strike Damage Increased | 10.40a% |
Unit Stats
Attack Power : 100.0 (+10.0)
HP : 442.0 (+44.2)
Physical Defense : 7.0 (+0.7)
Magical Defense : 11.0 (+1.1)
Attack Speed : 60
Movement Speed : 1.306
Attack Range : 145
Critical Rate : 0.2%
Critical Damage : 0.5
Respawn Time : 150
Unit Attacks and Abilities
+ Normal Attack: Throws a magic punch that attacks up to 4 enemies, and stuns them. (The damage decreases every bounce)
+ Skill Attack: Summons a lot of punches to attack the enemy units and stuns them.
+ Special Ability 1: Increases the game speed by 15%, movement speed of Human units by 12% and attack range by 11%.
+ Special Ability 2: Appears near the enemies at its first appearance, and casts a buff to increase its own movement speed and attack speed.
+ Special Ability 3: Unaffected by attacks by terrain above stage 10,000.
+ Special Ability 4: Never gets paralyzed. Never gets stunned. Never gets blown away.
+ Extreme Instructor(Human) : Increases stats of all Human Guild Units (Attack / Defense / HP) by 4%. (Also applied in Time Shop and can be applied repeatedly.)
# Trans Material 1
# Trans Material 2
# Trans Material 3
# Trans Material 4
Signature Equipment
Coming Soon™