Senior Battle Hornist


25One's(Own) Tribe's Attack Power Increased50%
50One's(Own) Tribe's Attack Power Increased50%
100Own Critical Strike Rate Increased2%
200One's(Own) Tribe's Moving Speed Increased3%
300One's(Own) Tribe's Critical Strike Damage Increased90%
500One's(Own) Tribe's Moving Speed Increased3%
700One's(Own) Tribe's Critical Strike Damage Increased95%
900Ranged units' Critical Strike Damage Increased90%
1100One's(Own) Tribe's Attack Speed Increased2%
1200All units' Attack Distance Increased1%
1300One's(Own) Tribe's Attack Power Increased800%
1400One's(Own) Tribe's Attack Power Increased1.10a%
1500One's(Own) Tribe's Attack Power Increased6.00a%
1600One's(Own) Tribe's Attack Power Increased50.00a%
1700One's(Own) Tribe's Critical Strike Damage Increased500.00a%
1800One's(Own) Tribe's Attack Power Increased1.04b%
1900One's(Own) Tribe's Critical Strike Damage Increased2.08b%
2000One's(Own) Tribe's Critical Strike Damage Increased8.58b%

Unit Stats

Attack Power : 59.0 (+5.9)
HP : 446.0 (+44.6)
Physical Defense : 4.0 (+0.4)
Magical Defense : 3.0 (+0.3)
Attack Speed : 60
Movement Speed : 1.19
Attack Range : 154
Critical Rate : 0.2%
Critical Damage : 0.5
Respawn Time : 150

Unit Attacks and Abilities

+ Normal Attack : Fires a hypnotic shot that deals damage and has a certain chance to put enemies to sleep.
+ Skill Attack : Fires multiple hypnotic shots that deal damage and has a certain chance to put multiple enemies to sleep. There is a certain chance that when the skill is cast, a clone is summoned to attack enemies.
+ Special Ability 1 : Increases basic game speed by 9%, increases the movement speed of orc units by 7% and attack range of orc units by 6%.
+ Special Ability 2 : Appears near the enemies at its first appearance, and casts buff to increase the its own movement speed and attack speed.
+ Special Ability 3 : Unaffected by attacks by terrain above stage 10,000.
+ Special Ability 4 : Never gets disturbed by enemy's attacks. Never gets frozen. Never gets paralyzed.
+ Increase Auto-skill Efficiency : Reduces the cooldown of skills when using Auto-skill. Duration is reduced by 1% for every 5-star unit and 2% for every 6 star unit. Cooldown reduction is applied even when they are in Time Shop, but cannot exceed the maximum of 20%.
+ Mental Stimulation : When active skills are used, there is a certain chance that the cooldown is reset. Chance is increased by 0.25% for every 5-star unit and 0.5% for every 6-star unit, but cannot exceed a maximum of 5%. ( Only applied in scenarios. )

# Trans Material 1


# Trans Material 2


# Trans Material 3


Signature Equipment

Coming Soon™