Senior Sindbad


25One's(Own) Tribe's HP Increased80%
50One's(Own) Tribe's Critical Strike Damage Increased90%
100One's(Own) Tribe's Moving Speed Increased3%
200One's(Own) Tribe's Attack Power Increased50%
300One's(Own) Tribe's Moving Speed Increased3%
500Own Moving Speed Increased2%
700One's(Own) Tribe's Critical Strike Damage Increased100%
900Own Attack Distance Increased2%
1100One's(Own) Tribe's Critical Strike Rate Increased2%
1200All units' Attack Distance Increased1%
1300One's(Own) Tribe's Attack Power Increased800%
1400One's(Own) Tribe's Attack Speed Increased2%
1500One's(Own) Tribe's Critical Strike Damage Increased5.00a%
1600One's(Own) Tribe's Attack Power Increased50.00a%
1700One's(Own) Tribe's Critical Strike Damage Increased500.00a%
1800One's(Own) Tribe's Critical Strike Damage Increased1.20b%
1900One's(Own) Tribe's Attack Power Increased2.53b%
2000One's(Own) Tribe's Critical Strike Damage Increased11.23b%

Unit Stats

Attack Power : 68.0 (+6.8)
HP : 351.0 (+35.1)
Physical Defense : 4.0 (+0.4)
Magical Defense : 6.0 (+0.6)
Attack Speed : 60
Movement Speed : 1.3
Attack Range : 45
Critical Rate : 0.2%
Critical Damage : 0.5
Respawn Time : 150

Unit Attacks and Abilities

+ Normal Attack: Swiftly swings his sword, unleashing 8 consecutive attacks. Creates a sand storm when attacking, dealing damage to multiple enemies and knocking them back.
+ Skill Attack: Hurls a pile of rough desert sand at multiple enemies, dealing damage with a certain chance of blinding them. Blinded enemies cannot attack temporarily. (If stealth is deactivated, the skill is immediately cast.)
+ Special Ability 1: Increases the game speed by 11%, movement speed of Human units by 6% and attack range by 7%.
+ Special Ability 2: Appears near the enemies at its first appearance, and casts a buff to increase its own movement speed and attack speed.
+ Special Ability 3: Unaffected by attacks by terrain above stage 10,000.
+ Special Ability 4: Instantly move to first attack target (dash).
+ Special Ability 5: Chance to instantly cast abilities when taking damage.
+ Special Ability 6: Cannot be paralyzed and is immune to freeze and blow.
+ Special Ability 7: Cloaks himself to stealthily infiltrate the enemy base to destroy it.
+ Innervate 3: Decreases cooldown of Guild Invasion skills by 3%. (Innervate 3 can be stacked, but cannot exceed 40%. Also applied when units are in Time Shop.)
+ Battle Cry(Human): Increases the attack, defense, and HP of human units in Guild Invasion. Increases the efficiency by 1% for every 5-star Sindbad and 2.5% for every 6-star Sindbad. Applies in time shop and effects can increase up to 30%.

# Trans Material 1


# Trans Material 2


# Trans Material 3


Signature Equipment

Coming Soon™