|25||One's(Own) Tribe's HP Increased||80%|
|50||One's(Own) Tribe's Critical Strike Damage Increased||90%|
|100||One's(Own) Tribe's Moving Speed Increased||3%|
|200||One's(Own) Tribe's Attack Power Increased||50%|
|300||One's(Own) Tribe's Moving Speed Increased||3%|
|500||Own Critical Strike Rate Increased||2%|
|700||One's(Own) Tribe's Critical Strike Damage Increased||100%|
|900||One's(Own) Tribe's Attack Power Increased||400%|
|1100||One's(Own) Tribe's Critical Strike Rate Increased||2%|
|1200||All units' Attack Distance Increased||1%|
|1300||One's(Own) Tribe's Attack Power Increased||800%|
|1400||One's(Own) Tribe's Attack Speed Increased||2%|
|1500||One's(Own) Tribe's Critical Strike Damage Increased||5.00a%|
|1600||One's(Own) Tribe's Critical Strike Damage Increased||30.00a%|
|1700||One's(Own) Tribe's Attack Power Increased||600.00a%|
|1800||One's(Own) Tribe's Attack Power Increased||1.35b%|
|1900||One's(Own) Tribe's Attack Power Increased||2.49b%|
|2000||One's(Own) Tribe's Critical Strike Damage Increased||11.15b%|
Unit StatsAttack Power : 72.0 (+7.2)
HP : 464.0 (+46.4)
Physical Defense : 6.5 (+0.65)
Magical Defense : 3.0 (+0.3)
Attack Speed : 60
Movement Speed : 1.2
Attack Range : 45
Critical Rate : 0.2%
Critical Damage : 0.5
Respawn Time : 150
Unit Attacks and Abilities
+ Normal Attack: Knocks back enemies with a flurry of 8 consecutive attacks with his frozen axe.
+ Skill Attack: Spins his axe horizontally, attacking enemies with a whirlwind attack. The longer the axe spins, the higher the damage.
+ Special Ability 1: Increases basic game speed by 10%, increases the movement speed of orc units by 6% and attack range of orc units by 7%.
+ Special Ability 2: Appears near the enemies at its first appearance, and casts a buff to increase its own movement speed and attack speed.
+ Special Ability 3: Unaffected by attacks by terrain above stage 10,000.
+ Special Ability 4: Instantly move to first attack target (dash).
+ Special Ability 5: Cannot be paralyzed and is immune to freeze and knock back.
+ Innervate 3: Decreases cooldown of Guild Invasion skills by 1%. (Innervate 3 can be stacked, but cannot exceed 40%. Also applied when units are in Time Shop.)
+ Battle Cry(Orc): Increases the attack, defense, and HP of orc units in Guild Invasion. Increases the efficiency by 1% for every 5-star Barbarian and 2.5% for every 6-star Barbarian. Applies in time shop and effects can increase up to 30%.
+ Cold Resistance: Increases cold resistance by 100. (Effects stack and are applied even when in time shop, However cold resistance gained from [Barbarian] cannot exceed 2,000.)
# Trans Material 1
# Trans Material 2
# Trans Material 3
Signature EquipmentComing Soon™