| Level | Skill | Power | 
|---|
| 25 | One's(Own) Tribe's HP Increased | 80% | 
| 50 | One's(Own) Tribe's Critical Strike Damage Increased | 90% | 
| 100 | One's(Own) Tribe's Moving Speed Increased | 3% | 
| 200 | One's(Own) Tribe's Attack Power Increased | 50% | 
| 300 | One's(Own) Tribe's Moving Speed Increased | 3% | 
| 500 | Own Moving Speed Increased | 2% | 
| 700 | One's(Own) Tribe's Critical Strike Damage Increased | 100% | 
| 900 | One's(Own) Tribe's Attack Power Increased | 400% | 
| 1100 | One's(Own) Tribe's Critical Strike Rate Increased | 2% | 
| 1200 | All units' Attack Distance Increased | 1% | 
| 1300 | One's(Own) Tribe's Critical Strike Damage Increased | 600% | 
| 1400 | One's(Own) Tribe's Attack Speed Increased | 2% | 
| 1500 | One's(Own) Tribe's Critical Strike Damage Increased | 5.20a% | 
| 1600 | One's(Own) Tribe's Attack Power Increased | 55.00a% | 
| 1700 | One's(Own) Tribe's Critical Strike Damage Increased | 550.00a% | 
| 1800 | One's(Own) Tribe's Attack Power Increased | 2.18b% | 
| 1900 | One's(Own) Tribe's Attack Power Increased | 3.42b% | 
| 2000 | One's(Own) Tribe's Critical Strike Damage Increased | 15.21b% | 
              
                  
Unit Stats
Attack Power : 62.0 (+6.2)
HP : 321.0 (+32.1)
Physical Defense : 4.5 (+0.45)
Magical Defense : 5.5 (+0.55)
Attack Speed : 60
Movement Speed : 1.19
Attack Range : 159
Critical Rate : 0.2%
Critical Damage : 0.5
Respawn Time : 150
Unit Attacks and Abilities
+ Normal Attack: Jumps and fires multiple magic arrows that damages and knocks back enemy.
+ Skill Attack: Fires multiple magic arrows into the sky, creating a rain of arrows that damages and knocks back enemy.
+ Special Ability 1: Increases the game speed by 12%, movement speed of Elf units by 7% and attack range by 8%.
+ Special Ability 2: Appears near the enemies at its first appearance, and casts a buff to increase its own movement speed and attack speed.
+ Special Ability 3: Unaffected by attacks by terrain above stage 10,000
+ Special Ability 4: Detects stealth(cloaked) units.
+ Special Ability 5: Never gets disturbed by enemy's attacks. Never gets paralyzed. Never gets stunned.
+ Weaken Crystal (Elf): Upon reviving as an Elf, the enemy’s crystal HP on the stage battle is partly reduced. Reduced by 1% for every 5-star unit and 2% for every 6 star unit. Applied even when in Time Shop, and the unit’s maximum crystal HP cannot be reduced by more than 20%.
+ Additional Attack (High Elf Archer): With the command of the Mystic Archer, the chance of the [High Elf Archer] making an additional cast will increase. Increases the efficiency by 1% per 5-star unit and 3% per 6-star unit. Applies even when the unit is in time shop and effects can be increased up to 30%.               
              
              # Trans Material 1
   # Trans Material 2
     # Trans Material 3
                   
                  
Signature Equipment
Coming Soon™