Extreme Dark Admiral


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LevelSkillPower
100One's(Own) Tribe's Critical Strike Damage Increased500%
200One's(Own) Tribe's Attack Power Increased5.00a%
400One's(Own) Tribe's Critical Strike Rate Increased4%
800One's(Own) Tribe's Critical Strike Damage Increased5.00a%
1200One's(Own) Tribe's Attack Speed Increased3%
1600One's(Own) Tribe's Critical Strike Damage Increased1.10b%
2000One's(Own) Tribe's Attack Power Increased240.00b%
3600 T1One's(Own) Tribe's HP Increased46.00a%
4800 T2One's(Own) Tribe's Critical Strike Damage Increased5.20a%
6000 T3One's(Own) Tribe's Attack Power Increased8.50a%
7200 T4One's(Own) Tribe's Defense Power Increased147.00a%

Unit Stats

Attack Power : 110.0 (+11.0)
HP : 670.0 (+67.0)
Physical Defense : 7.0 (+0.7)
Magical Defense : 11.0 (+1.1)
Attack Speed : 60
Movement Speed : 1.149
Attack Range : 145
Critical Rate : 0.2%
Critical Damage : 0.5
Respawn Time : 150

Unit Attacks and Abilities


+ Normal Attack: Fires several magic bullets with dark energy at the enemies, and paralyzes them.
+ Skill Attack: Summons a pirate ship that attacks several enemies, and sends them flying.
+ Special Ability 1: Increases the game speed by 15%, movement speed of Undead units by 12% and attack range by 11%.
+ Special Ability 2: Appears near the enemies at its first appearance, and casts a buff to increase its own movement speed and attack speed.
+ Special Ability 3: Unaffected by attacks by terrain above stage 10,000
+ Special Ability 4: Never gets paralyzed. Never gets knocked back. Never gets stunned.
+ Extreme Instructor(Undead) : Increases stats of all Undead Guild Units (Attack / Defense / HP) by 4%. (Also applied in Time Shop and can be applied repeatedly.)

# Trans Material 1

 
 
 

# Trans Material 2

 
 
 
 
 

# Trans Material 3

 
 
 
 
 

# Trans Material 4

 
 
 
 
 

Signature Equipment

Coming Soon™