Level | Skill | Power |
---|
100 | One's(Own) Tribe's Critical Strike Damage Increased | 500% |
200 | One's(Own) Tribe's Critical Strike Damage Increased | 2.50a% |
400 | One's(Own) Tribe's Attack Speed Increased | 3% |
800 | One's(Own) Tribe's Attack Power Increased | 15.00a% |
1200 | One's(Own) Tribe's Critical Strike Rate Increased | 4% |
1600 | One's(Own) Tribe's Critical Strike Damage Increased | 1.40b% |
2000 | One's(Own) Tribe's Attack Power Increased | 280.00b% |
4100 T2 | Quest Gold Increased | 1.70a% |
5400 T3 | One's(Own) Tribe's HP Increased | 65.00a% |
6300 T3 | One's(Own) Tribe's Critical Strike Damage Increased | 7.30a% |
7600 T4 | One's(Own) Tribe's Defense Power Increased | 151.00a% |
Unit Stats
Attack Power : 136.0 (+13.6)
HP : 761.0 (+76.1)
Physical Defense : 10.4 (+1.04)
Magical Defense : 10.4 (+1.04)
Attack Speed : 60
Movement Speed : 1.25
Attack Range : 154
Critical Rate : 0.2%
Critical Damage : 0.5
Respawn Time : 150
Unit Attacks and Abilities
+ Normal Attack: Stun enemy and launch a fireball that attacks up to 4 enemies.
+ Skill Attack : Create a huge whirlwind of flames, paralyze enemies, and deal damage.
+ Special Ability 1 : Increases basic game speed by 15%, and increases the critical attack damage and the movement speed of human units by 8%.
+ Special Ability 2 : Appears near the enemies at its first appearance, and casts a buff to increase its own movement speed and attack speed.
+ Special Ability 3 : Unaffected by attacks by terrain above stage 10,000.
+ Special Ability 4 : Never gets disturbed by enemy's attacks. Never gets frozen. Never gets blown away.
+ Fire Weakening : Increases Fire Weakening by 200. (Effects stack and are applied even when in time shop. However, the maximum value of Fire Weakening by [Extreme Flame Spirit] cannot exceed 2000.)
# Trans Material 1
# Trans Material 2
# Trans Material 3
# Trans Material 4
Signature Equipment
Coming Soon™