Level | Skill | Power |
---|
25 | One's(Own) Tribe's HP Increased | 50% |
50 | One's(Own) Tribe's Attack Power Increased | 27% |
100 | One's(Own) Tribe's Attack Power Increased | 27% |
200 | One's(Own) Tribe's Moving Speed Increased | 3% |
300 | One's(Own) Tribe's Critical Strike Damage Increased | 70% |
500 | One's(Own) Tribe's Moving Speed Increased | 3% |
700 | One's(Own) Tribe's Critical Strike Damage Increased | 70% |
900 | Own Attack Speed Increased | 10% |
1100 | All units' Attack Distance Increased | 1% |
1200 | One's(Own) Tribe's Critical Strike Rate Increased | 2% |
1300 | One's(Own) Tribe's Critical Strike Damage Increased | 600% |
1400 | One's(Own) Tribe's Attack Power Increased | 1.20a% |
1500 | One's(Own) Tribe's Critical Strike Damage Increased | 5.20a% |
1600 | Ranged units' Attack Speed Increased | 2% |
1700 | Ranged units' Attack Power Increased | 360.00a% |
1800 | Ranged units' Attack Power Increased | 560.00a% |
1900 | One's(Own) Tribe's Critical Strike Damage Increased | 1.25b% |
2000 | One's(Own) Tribe's Critical Strike Damage Increased | 5.27b% |
Unit Stats
Attack Power : 45.0 (+4.5)
HP : 324.0 (+32.4)
Physical Defense : 6.0 (+0.6)
Magical Defense : 4.0 (+0.4)
Attack Speed : 60
Movement Speed : 1.1
Attack Range : 154
Critical Rate : 0.35%
Critical Damage : 0.5
Respawn Time : 150
Unit Attacks and Abilities
+ Normal Attack: Summon three small spirits of three different attribute to attack the enemy. (Squirrel: Slows enemy. Bird: Attack up to maximum 3 enemies, and stun them. Sheep: Push the enemy back)
+ Skill Attack: Summon a gigantic spirit, and push the enemies back (knock back), blow them into the air (blow), and stun them.
+ Special Ability 1: Increases the basic speed of the game by 8%, and increase movement speed of Elf unit and Human unit by 5%, and their attack range by 6%.
+ Special Ability 2: Appear near the enemy when first appearing, and casts buff to increase the caster’s movement speed and attack speed.
+ Special Ability 3: Unaffected by attacks by terrain above stage 10,000.
+ Special Ability 4: Immune to knock back attacks, and immune to interruptions by attacks.
+ Special ability 5: Detects cloaking.
+ Dimensional Binding 2 (Elf and Human): Increase the attack speed, movement speed, and critical damage of Elf and Human units in the Outland battle by 10%. (Dimensional Binding cannot exceed maximum 150% and it’s applied cumulatively even when in Time Shop.)
+ Tribe Fortification: Increases the Elf unit’s ability (attack power/defense power/HP) by 15 levels, and Human unit’s ability by 8 levels. ([Tribe Fortification] is only applied on the stages and it’s cumulative, but unit’s ability cannot increase above +150 levels. Not applied when in Time Shop.)
+ Nature Resistance: Increase Nature resistance by 100. (Applied even when in Time Shop, and applied cumulatively. However, Nature Resistance from [Elementalist] cannot exceed maximum 2000.)
# Trans Material 1
# Trans Material 2
# Trans Material 3
Signature Equipment
Coming Soon™