|100||One's(Own) Tribe's Attack Power Increased||1.00a%|
|200||One's(Own) Tribe's Critical Strike Damage Increased||2.50a%|
|400||One's(Own) Tribe's Critical Strike Rate Increased||4%|
|800||One's(Own) Tribe's Attack Power Increased||15.00a%|
|1200||All units' Attack Distance Increased||3%|
|1600||One's(Own) Tribe's Attack Power Increased||2.00b%|
|2000||One's(Own) Tribe's Critical Strike Damage Increased||100.00b%|
|3200 T1||One's(Own) Tribe's Critical Strike Damage Increased||3.60a%|
|4400 T2||One's(Own) Tribe's Defense Power Increased||55.00a%|
|5600 T3||Decrease the unit upgrade cost||6.10a%|
|6800 T4||One's(Own) Tribe's Attack Power Increased||14.30a%|
Unit StatsAttack Power : 125.0 (+12.5)
HP : 2021.0 (+202.1)
Physical Defense : 42.0 (+4.2)
Magical Defense : 22.4 (+2.24)
Attack Speed : 65
Movement Speed : 1.12
Attack Range : 150
Critical Rate : 0.2%
Critical Damage : 0.5
Respawn Time : 150
Unit Attacks and Abilities
+ Normal Attack: Summon 8 Green Spirits that attack the enemy.
+ Skill Attack: Borrow the energy of the World Tree to heal 10% of nearby allies' HP. Grant a random Magic Immune Shield or Physical Immune Shield by chance.
+ Special Ability 1: Increases the game speed by 15%, movement speed of Elf units by 12% and attack range by 11%.
+ Special Ability 2: Appears near the enemies at its first appearance, and casts a buff to increase its own movement speed and attack speed.
+ Special Ability 3: Unaffected by attacks by terrain above stage 10,000
+ Special Ability 4: Cannot be interrupted by attacks and is immune to stun and knock back.
+ Ent's Counterattack : When attacked with knock back, cast a shield which protects against 99% of the damage
+ Nature Resistance : Increases Nature resistance by 300. (Also applied in Time Shop and can be applied repeatedly.)
# Trans Material 1
# Trans Material 2
# Trans Material 3
# Trans Material 4
Signature EquipmentComing Soon™